Through the forest of Spoons lies a monster that many have faced but few have slain. A large looming beast that provides you with the accommodations you need to survive. Pill bottle crystals shimmer along its body as it stares you down with glowing eyes. It knows you need it. It knows it can’t let you go. Can you see through its facade to the truth?

Facades of Ingress

Gameplay of Facades of Ingress at Embodiment, the UCSC Digital Arts and New Media MFA Showcase, in late April 2024.

Credits:                      

Sculptural help: Elliot Rex White         

Technical Coordinator: Colleen Jennings

Game Masters: Tristian Cruz, Leon Linke

Software Engineer: Q Van Gessel         

Facades of Ingress is an interactive puzzle-based experience revealing the monster that lies at the center of the institution. It holds the power to grant accommodations and provide an avenue to accessibility for all. Instead, it is greedy. It creates complex systems of paperwork, deeply intrusive medical exams, and copious layers of bureaucracy to hold hostage the resources it hordes.

Why make Facades of Ingress?

This project stems from the anger and frustration I have dealt with trying to gain the accommodations necessary for me to exist in the academic world. Over the summer of 2023, between my first and second years of graduate school, a monster began to form in my head. A greedy, gargoyle-esque creature that hoarded all my medication that my doctors and insurance were making so hard to receive. This monster grew as I leaped through hurdle after hurdle, trying to gain my right to accessible education. I dealt with harassment from fellow students and faculty. I dealt with a lack of belief in my ability to pursue my degree. I dealt with doctor appointments, meetings, emails, and invasive discussions about my health from all sides while also growing sicker and continuing toward my degree. This piece is the accumulation of everything I have faced.

Creating Facades of Ingress

Made mostly of foam, cardboard, and pill bottles, this piece features a series of microelectronic puzzles hidden inside of the monster, each representing challenges one must deal with in order to gain accommodations. Players will have to work through a series of purposely obtuse puzzles only to find that this game has no end. Like the institutional systems meant to help disabled folks through society, it instead holds them in place. A facade of helpfulness and community, a metaphor for the neverending hoops disabled folks have to jump through in order to survive in society. It provides illusions of ingress and gives the player hopes of power, freedom, and access, but instead blocks their progress forward.